Holy crap. I remember this being one of my favorite games during that Ludum Dare. Really excited to see a full release. :D
Ultra Hat Dimension
A downloadable game for Windows
Endless hats abound in Ultra Hat Dimension, a whimsical puzzle game where you are a protagonist that literally wears many different hats. Explore through the levels of the majestic Spluff Palace to find and defeat your arch-nemesis!
Now available for Windows. Buy it or try the free demo!
- Four kinds of adorably pixeled hats!
- Custom map support!
- Punch people backwards!
- Charming music!
- An epic puzzley boss battle!
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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We're actually working on an even better version that'll hit Steam (and itch) later this year!
I am positive that the game will receive a Steam release!!
Will those of us who have purchased the game here get a Steam key?
I can't get the game to work. I installed from a zip. The exe installed the C++ thing for Windows, then the game crashed. The program crashes each time I try to run it. I rebooted my computer once, but the results are the same.
I'm sorry the game is being difficult. In the game folder there should be a crash.log file, if you could email this to firstname.lastname@example.org I'll see what I can do for you.
The game is fun.
Do you know a way to play with a controller (JoyToKey doesn't seem to work)?
Glad you're enjoying the game! We don't have any plans to add gamepad support at this time though, sorry.
Hi! This looks really cool but it keeps crashing on my laptop when I try to go into options :/ I've tried both versions and even fiddled a bit with the config (no idea what I'm doing).
My screen resolution is 3200x1800 so I imagine this could cause some trouble. The window is tiny so I wanted to set it fullscreen.
This is the content of the crash log:
System.DivideByZeroException: Attempting to divide by zero.
ved LD32.TileBgScene.RenderBackground(SpriteBatch batch, TimeSpan time, Int32 width, Int32 height, Boolean updateOnly)
ved LD32.Options.Render(SpriteBatch batch, TimeSpan time)
ved LD32.Game.Render(SpriteBatch batch, TimeSpan gameTime, TimeSpan elapsed)
ved LD32.Container.Render(TimeSpan gameTime, TimeSpan elapsed)
ved Franca.MainLoop.Tick(TimeSpan time)
And I tried setting a lower screen resolution, but no luck.
That sounds like it should be fixable. I'm sick right now but I'll look at it as soon as I can and get back to you on here.
Thanks for replying. Get well soon :)
Did this ever get resolved? I am experiencing the same problem :
No it didn't, I looked at it but couldn't replicate or figure out what was going on. Can you email me at eniko at kitsunegames.com with the crash log and more details? I probably won't look at it this week though considering I'm kind of focussed on MidBoss launch.
DUDE! I haven't tried this yet, but it looks gorgeuos!!!